The Seven Day Roguelike Challenge dates have been announced for 9th to 17th March! All developers are encouraged to try to make a roguelike in 7 days during this time period. I’ve been particularly pushing to get some traditionally non-roguelike devs to enter this, as outside perspective is always great to have :)
Some handy resources:
- Wiki page
- Roguelike Radio episode on “How to Make a 7DRL”
- 7DRL community blog
- libtcod (roguelike dev library for C++ and python)
- T-Engine (Lua-based roguelike engine)
We’ll be doing a Roguelike Radio episode soon on “How to make a good 7drl”, with a few experienced developers. We also recently did a T-Engine episode and will have a libtcod episode soon.
My own plan is to make a game called “Mosaic”, which will be based around terrain manipulation arising from normal movement, perhaps with a musical element if I can get it working right.