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The 7 Days of Creation

March 5th, 2009

This Saturday begins the fifth annual 7 day roguelike competition, when developers try the daunting task of making a complete game in 168 hours.  In spite of very little time and even less programming knowledge I intend to compete.  Anyone who has played Gruesome will know just how basic my skills are so far, so don’t expect much from me in comparison to previous awesome 7DRLs (and fresh ones like jice’s beautiful Pyromancer and kaw’s nifty Emperor Engine).  However I intend to use it as an important learning experience to try out something new, and in particular try out something that Gruesome will never possess: combat.

To be perfectly honest this is one of the things that really pushed me to start developing roguelikes.  I knew for a while I’d like to make my own, but reading about the annual 7DRL competition really put some imperative on me last year to learn enough coding to be able to participate.  Cool inventive games like Jeff Lait’s You Only Live Once and Fatherhood are nothing short of inspirational.  I wish I had a bit more programming experience by now, but I’m happy to be able to even consider joining in.  It’s a good opportunity to try out new things, develop my skills a little, and of course it should hopefully be fun!  On top of that there’ll be a host of cool games to try out next week, so keep your eyes peeled!

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  1. March 6th, 2009 at 09:49 | #1

    Alright, you’ve only got a day, but keep the following in mind:

    How long did it take you to throw together gruesome?

    Don’t over do it, keep it simple.

    Have you got a plan? What is it?

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