Home > Game Release > Mosaic bugfix / balance update

Mosaic bugfix / balance update

March 25th, 2013

I’ve had lots of really nice feedback on Mosaic, but I’ve also had a few bugs and issues pointed out to me. In particular the L sequences weren’t behaving intuitively, there was some buggy behaviour from the Rs and everyone found the Es almost impossible to defeat (I rather liked them – oh well). So I’ve done a bit of a fix-up, and you can now grab version 1.1:

Here’s the full changelog for this version:

  • A few typos fixed and help text updated
  • Removed Big L move (^^>>)
  • Added Corner move (^v><) – much more intuitive and always triggers
  • Es now bounce off edges
  • Ds approach the edges more closely
  • As only move in cardinal directions
  • Ns only move in diagonal directions
  • Gs now move every 10 turns (was 16)
  • Some bugs in R movement and tile wiping fixed
  • Rs can now attack the player, but only when rushing from diagonals
  • Rs now move every 4 turns (was 5)
  • Rebalanced enemy spawn rate – they appear earlier and generation slows down more when there are more of them
  • Tweaked the music generator
  • Less high pitch noises on the strings
  • More note variety on some instruments
  • Less repeating of the same notes
  • Added violas (a typo was preventing them from playing before)

Now this is all low-hanging fruit, the sort of thing that’s pretty standard to have to sort out post-7DRL.  There are maybe some other changes I’d like to make, new ideas that have only come to me after release. And there’s also the temptation to do some serious work on the music engine, to try and make it sound a lot better. That could be a real rabbit hole to get into though… Considering the time invested I’m happy with what’s there, and I’m not sure I have the time or the skill to do much better. Still, there may be a more meaty update to Mosaic in future. For now please enjoy this latest update and let me know how it feels in terms of balance and fun – if there are changes you’d like made then let me know!

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  1. Alexis
    March 26th, 2013 at 02:44 | #1

    @Darren Grey

    Wonderful, thank you! :-D

  2. March 26th, 2013 at 01:08 | #2

    @Alexis Done! I’ve updated the blog post with a Linux 32-bit link. Wasn’t expecting anyone to want that ;)

    @Jo There shouldn’t be any huge difference, no – mostly subtle tweaks. The bugs that were present were almost invisible (which is, y’know, why I didn’t spot them before).

    The brass notes are from enemies on the map. I’m especially pleased with how they sound :)

  3. Alexis
    March 25th, 2013 at 20:02 | #3

    Any chance of a 32-bit Linux version? *looks hopeful* :-)

  4. Jo
    March 25th, 2013 at 18:10 | #4

    I also wanted to note that musically you get a TON of interesting interplay between the clean high notes (strings? box of strings/piano?) and the lower dirty blats of the brass.

    Ding ding BLAT ding ding BLAT BLAT!!!

  5. Jo
    March 25th, 2013 at 18:07 | #5

    Hey Darren I gave it a go. I didn’t notice a huge difference in play or sound, but that’s probably what you were going for anyway. Tweaking really.

    Sure glad you fixed that viola issue, I was going to mention it….:-)

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