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Halfway point

March 9th, 2010

Well, can’t say the game is half-finished, but in terms of real-time hours I’m around halfway through.  However I anticipate having more time than I’ve had so far on Friday/Saturday/Sunday, so hopefully all will go well.  Some notes I’ve been taking as I go along:


   9th March 18:58: Well, gave up on that message handler at around 2am.  I'm
      sure if I had more time I could get it running, but it was too much for
      my weary head and I don't have the time to sort it out properly.  For
      now I'll stick with the KISS philosophy (Keep It Simple, Stupid) which
      has always served me well.
   Update 19:42: Got my very bsic message looper worker perfectly.  I love it
      when I think up an idea and then I find it works exactly as I had
      planned... it's a rare event.  Next step - test out digging.  After that
      I'll finally get some ogres on the loose.
   10th March 01:27: Added diging and a bunch of other stuff.  Got rather
      sidetracked actually - added in the menu display for traps and the gems
      to be collected to open up new trap types.  Traps can't actually be laid
      yet though, and more importantly there's no enemies to use them on.  I
      will have zero time for coding till Thursday, and not much time even
      then, so I really hope I can get a lot of work done during the last hours
      of the weekend.  Implementing enemies may turn out to biting off more
      than I can chew...
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