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Running out of time…

March 12th, 2010

I have 42 hours remaining.  Right now I need sleep, and tomorrow I have a job to attend too.  Have scent-following working quite nicely, though the game did crash on me for no reason just now (and I don’t even know where to start looking for any bugs).  Hopefully it’ll be okay and I can start work on the traps tomorrow.  More from my devnotes:

   Update 21:29: Got the ogres moving randomly and the whole turn and time
      system as I'd like.  Also got messages for bumping into enemies
      (including some hints for bosses).  I'm still unsure of how to get the
      ogres to move in the right direction though.  Needs some hard thought!
   Update 00:47: Scent-tracker is working!  Dear Christ that took a long
      time...  Ended up far more tricksy than I expected.  Also not 100% sure
      it's working as well as I want - need more testing, though I don't really
      have the proper time.  It seems to do what it needs to do, and so now
      it's time for my chocolate reward  :)
      Also Trapper.pas now exceeds the source code length of Gruesome, which
      was previously the longer piece of code I had written (1900 lines or so).
      Still not a proper game though.
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