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Self-promotion

November 30th, 2013

I don’t like doing blatant self-promotion much, but I guess I have to do it sometimes, and right now I have a few important things on.

Firstly, Tales of Maj’Eyal is about to be released on Steam! I’ve campaigned for this for a very long time, and it is such a joy for this to finally be happening. ToME, with all its modern features, fits on Steam perfectly. Of course it will still be free and open source, but having the donator’s version on Steam will hugely help in pulling more people into hardcore roguelikes. None of this twitchy light stuff – ToME will get people into properly fiendish turn-based tactical gameplay! And of course with about a novel worth of story in the game written by me :) If you want to help promote the game (and roguelikes in general) please vote for it as Indie of the Year!

Secondly, the T-Engine modules contest has just opened. My own roguelike Mosaic is up there, and there are other fun roguelikes to try out and rate. I’d be awfully pleased if you could head over there and give some honest ratings on the games you’ve tried.

Thirdly, I’ve written a novella called The Comet’s Trail to fit in with the new release of Elite: Dangerous. It will be published in an anthology of stories alongside the game in March. Our publisher, Fantastic Books Publishing, is currently running a Kickstarter to make professional audiobook versions of several Elite books. For just £1 you get a random Elite novella, an anthology of 25 fantasy/sci-fi short stories, and some weird video updates that I’ll soon be starring in. If you’re feeling generous there are some greater rewards at higher pledge levels. £5 will guarantee you the collection I’m in, along with various extras!

In other news a cool new roguelike-focused contest has opened – the Trials of Oryx. Make a roguelike using Oryx’s excellent Ultimate Roguelike Tileset (now 50% off) and you could win a cash prize! Or just have the joy of making a cool game :)

The year is coming to an end, and it’s been quite a busy one for me, and 2014 promises many exciting new things! On the Roguelike Radio front expect a couple of treats for classic roguelikers within the next couple of weeks – episodes on ASCII and Nethack :D

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  1. December 29th, 2013 at 10:01 | #1

    Darren,

    I’m enjoying playing TOME4 and just finished submitting an entry into the Trials of Oryx (I’m robotcentaur, game Mutant Rogue in Python using libtcod.) My next game I wanted to build using T-Engine but have had trouble finding good docs/resources. Can you point me in the right direction?

    Sam

  2. Jo
    December 9th, 2013 at 17:29 | #2

    I was looking to join that Oryx competition as well but I’m in the middle of another project, I tend to bounce around too much and am trying to be more focuses. I still might still join with the latest Cardlike iteration.

    We’ll see.

  3. December 2nd, 2013 at 08:30 | #3

    @Joe Larson Heh, it has been some time since I first made a cave generator in Pascal (still used a bit of that code in Mosaic!) It’s not my game on Steam, mind, but I’m happy to have contributed to it :) I don’t think I’ll ever make a game myself that’ll be good enough to sell. I’m just not interested in putting in all the needed polish.

  4. December 2nd, 2013 at 08:09 | #4

    I remember when you were a newbie roguelike developer. And now you’re all grown up and releasing a game on Steam. Grey’s all grown up.

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