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7DRL Success: The Trapped Heart

March 14th, 2016

Released! The Trapped Heart is a hex-based roguelike where enemies have directional shields. You need to arrange attacks from the right directions to do damage. Download from itch.io (ignore the price request):

I didn’t get all I wanted done this week, and the artist I had on board didn’t manage to make any enemy sprites (hence my shoddy artwork in the game). But I had a lot of fun designing the mechanics and interesting enemies and bosses to fit with the mechanics.

The Trapped Heart gameplay

The big piece missing is the story, which is there in parts but lacks the detail I was after. In particular the game doesn’t achieve my objective of having an Undertale-inspired multi-layered story that plays out across numerous runs. Oh well, here are some more pictures:

The Trapped Heart roguelike gameplay

Fighting a giant slug in the swamp

The Trapped Heart

Some cave critters

Knights of Undying Friendship

The Knights of Undying Friendship! Alas, without the many dialogue permutations I had hoped to include

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