7DRL Success: Broken Bottle
I have made a new game in 7 days! And have updated it a little bit since as well… I present “Broken Bottle”, a post-apocalyptic game with themes of alcoholism and brutality:
The game is set in a post-apocalyptic world, following an alcoholic with a murky past as he tries to ascend to the surface. The game has a grim and dark theme, with story elements revealed through game progression, and through hallucinations or dreams induced by alcoholic abuse or withdrawal. Alcohol is a core element of the game – living without it is difficult, as it highly replenishes stamina which is used up in melee (fighting on very low stamina will make you miss most of the time). There are also withdrawal effects if you go without for a long time. On the other hand abusing alcohol too much can be bad for you, and can even send you into a immobile state.